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Note: Originally created by MatthewGo707. You can add more details if you want to.

IntroductionEdit

  • Ever been countlessly murdered by the Bazooka Shotgun, or spammed by the Smart Bullet Bazooka? But you have no idea how to kill that user? Here are some setups, examples, and tips of how to counter these players.

Bazooka ShotgunEdit

Another overpowered weapon, unrivaled regardless of the range. This weapon requires no skill to use. Defeats the meaning of shotguns.

How to CounterEdit

  • Use the Energy Shield gadget to absorb the Rockets. Don't be too close, as the cannon ball does area damage and it make splash you.
  • Fight fire with fire. If you know you will be hit, quickly fire a ghost at your opponent. If can, use this method as a last resort.
  • Avoid playing in Duel due to its damage.
  • Be warned as it is a no-brainer to recognize that this weapon is a one shot kill weapon, regardless pf the range.

"Warlord"Edit

Another overpowered weapon, unrivaled regardless of the range. This weapon requires no skill to use. Defeats the meaning of shotguns.

How to CounterEdit

  • Use the Energy Shield gadget to absorb the Rockets. Don't be too close, as the cannon ball does area damage and it make splash you.
  • Fight fire with fire. If you know you will be hit, quickly fire a ghost at your opponent. If can, use this method as a last resort.
  • Avoid playing in Duel due to its damage.

Nuclear PeacemakerEdit

The most devastating of all weapons.

Counters: There's not much you can do about this weapon, but:Edit

  • Try to avoid its bullets as you can.
  • Stay airborne so he will not easily kill you.

Nuclear CarbineEdit

The most devastating of all weapons.

Counters: There's not much you can do about this weapon, but:Edit

  • Try to avoid its bullets as you can.
  • Stay airborne so he will not easily kill you.

Space ShotgunEdit

Defeats the meaning of shotguns. Shoots 16 lasers per shot the bounces over 50 times, making it more dangerous. An over-powered weapon if used correctly.

CountersEdit

  • Avoid being cramped in the hallways since its lasers are EXTREMELY difficult to dodge.
  • Use an area damage weapon.
  • Be inside the large map, but be aware of its lasers that trick-bounces you unexpectedly.

Stealth RifleEdit

Ideal for stealth, shoots anyone unexpectedly as it has Invisibility attribute, dangerous when playing in Sniper Forts.

CountersEdit

  • Use the Third Eye to counter its users.
  • Use Homing Missile weapons or Voodoo Snowman (if using homing weapons or ranged weapons does not go well).
  • Perform continuous strafes to make the user less likely to hit you.
  • Use a Shotgun as they provide clues for detecting invisible enemies.

Photon MinigunEdit

The flaming counterpart of the Automatic Peacemaker.

CountersEdit

  • Stay far from its users.
  • Use an area damage weapons.
  • Have a high-mobility weapon.

"Dark Phoenix"Edit

An over-powered weapon if used correctly.

CountersEdit

  • Move faster.
  • Do not stand still when countering enemies.
  • Use an area damage weapons.

Alien ShotgunEdit

Defeats the meaning of shotguns. Shoots 16 projectiles per shot that explodes after it ricochets 10 times, making it more dangerous. An over-powered weapon if used correctly.

CountersEdit

  • Avoid being cramped in the hallways since its lasers are EXTREMELY difficult to dodge.
  • Use an area damage weapon.
  • Be inside the large map, but be aware of its lasers that trick-bounces you unexpectedly.

City wiperEdit

The most devastating of all weapons, due to its H-Bomb attributes.

CountersEdit

  • Prepare your Resurrection with you (if no cooldown), whenever the user happen to use this weapon.
    • However, there are chances of their users having the Disabler, followed by shooting its rockets.

Ultimate BlinderEdit

Very powerful. Can blind enemies within the blast radius.

CountersEdit

  • Stay far, but be aware of its projectiles that increases in size depending on the distance.
  • If you are blinded, you can strafe in an awkward movement to confuse its users.

Airline HunterEdit

Devastating regardless of the distance. A rapid fire area damage weapon,

CountersEdit

  • Use the Jetpack or Rocket Jump as these have "Manual Guidance" attribute.
  • Use a Sniper weapon to pick these users off.

Hacker WhackerEdit

As the name suggests, you could be "banned" if you get hit by this weapon.

CountersEdit

  • Stay far away from its users, or rocket jump if you need to.
  • Use the Disabler to prevent the "Ban"'s effectiveness.

"Blitzkrieg"Edit

Another overpowered weapon, unrivaled regardless of the range. This weapon requires no skill to use. Defeats the meaning of shotguns.

CountersEdit

  • Use the Energy Shield gadget to absorb the Rockets. Don't be too close, as the cannon ball does area damage and it make splash you.
  • Fight fire with fire. If you know you will be hit, quickly fire a ghost at your opponent. If can, use this method as a last resort.
  • Avoid playing in Duel due to its damage.
  • When you get stunned, use the Dark Force Saber to escape even under "electrocution".

Nuclear ShotgunEdit

Another overpowered weapon, unrivaled regardless of the range. This weapon requires no skill to use. Defeats the meaning of shotguns.

CountersEdit

  • Use the Energy Shield gadget to absorb the Rockets. Don't be too close, as the cannon ball does area damage and it make splash you.
  • Fight fire with fire. If you know you will be hit, quickly fire a ghost at your opponent. If can, use this method as a last resort.
  • Avoid playing in Duel due to its damage.

Legion's AftermathEdit

The most overpowered weapon.

CountersEdit

  • Use the Energy Shield gadget to absorb the cannon ball. Don't be too close, as the cannon ball does area damage and it make splash you.
  • The cannon balls have a bullet travel time. Use this to your advantage and dodge them while it is in the air.
  • This weapon has a low mobility, low rate of fire, and a slow reload time. This can make the user vulnerable to long range weapons.

Ballistic ShieldEdit

Deflects all kinds of projectiles (such as rockets, explosives, Ghost Lantern "ghosts", wall break/piercing shots/armor-piercing projectiles) and by a certain angle.

CountersEdit

  • Attack its users from behind.
  • DO NOT ATTEMPT TO USE WALL-BREAK PROJECTILES AGAINST ITS USERS (unless you are doing this from behind) SINCE THESE PROJECTILES WILL JUST BOUNCE WHEN HIT TO THE SHIELD. You will just end up wasting time and effort trying to destroy the user.