The Fiery Friend is a reskin of the SWAT Submachine Gun. However, it does have many differences, one being that the Fiery Friend sports a fiery camouflage. There is also a flame lighter under the weapon's barrel.
This weapon is very good at tearing down heavy armored players since it has high damage.
Aim for the head to maximize the damage of this weapon.
This weapon is incredibly accurate, back off to avoid anyone attacking back.
The high mobility can be used by outmaneuvering the enemy at a close range.
If you want this weapon to be even more efficient, use the maximum upgraded Storm Trooper Cape, and the Burning Tiara and get headshots.
This has a unique attribute: the x-ray vision. You can use it to detect hidden enemies easier.
This weapon is an excellent choice for fighting very mobile players.
With sufficient training one can estimate where a sprayed bullet might go and direct the weapon as to it, this greatly minimizes the chances of wasted ammo and increases viability in long range matches.
This weapon is general purpose so you can use it in any situation, it has decent capabilities at medium-long ranges too.
This weapon will quickly down unarmored opponents in direct combat. If possible, pack a secondary weapon to take out such users and save ammunition for tougher opponents.
This weapon is very general-purpose, allowing you to fulfill a large multitude of roles due to its high damage, a rate of fire, and high magazine capacity.
It is very accurate and thus is good when picking off enemies at long range due to its precision and can eliminate unarmored opponents in a few shots. This advantage can allow you to eliminate even snipers, albeit with only 6X Zoom.
This weapon is useful for tearing down enemy armor and effective against mobile targets.
This can prove helpful when against an opponents armed with a shotgun.
If particularly gifted in the ways of accuracy, the Fiery Friend can become a fearsome long-range weapon, allowing the user to carry a more situational weapon in the Special slot such as the High Voltage.
This can be a good makeshift sniper weapon due to its scope and high firing rate. It can take out any very mobile distant enemies or beyond that a basic sniper rifle that can take out.
It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
Useful for detecting invisible players when using a scope.
Benefit from its burning attribute, since this allows the enemy to be damaged overtime.
Fight these users in close quarters, and when using a Heavy weapon.
Pick off these users from long range.
Strafe the bullets as much as you can.
Avoid fire from this weapon by taking cover behind an object or by fleeing from the user while using a weapon with a high fire rate.
Jump and run around to avoid getting hit by too many shots while trading blows with an SMG or rifle.
If you meet a player who has the weapon, watch your head. Players could jump over you and kill you it.
Avoid engaging close combats with its users and it also reduces the risk of taking heavy damage.
Keep moving and stay in large open areas. Use ranged weapons like Primary guns.
Be careful when crossing into enemy-controlled territory. If the user catches you when you are unaware, you will likely be unable to escape or retaliate.
However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.
If you are set ablaze by its users, try running away from its users to prevent heavy damage.