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Not to be confused with MatthewGo707's weapon, the Mech Shotgun.

Large and heavy shotgun weapon designed to be wielded by mechs. Low mobility compensates for high explosive damage.

—Weapon description

The Mech Heavy Shotgun is a Heavy weapon introduced in the 15.2.0 Snipers vs. Shotgunners: Night Ops update. It is awarded for winning 100 matches as the Shotgunners in Valleyside Fort.

 Appearance Edit

It appears as a bulky shotgun.

It has a large skeletal stock connected to the weapon, featuring a dark grey/orange butt. The body is dark tan, with a dark tan pistol grip, an orange trigger guard, a silver white ejection port on the side, and an open drum magazine with large red shotgun shells. The weapon also features a large grey 2x sight.

The weapon also features a cumbersome black/grey handguard with a grey front iron sight and a grey muzzle.

Its pellets are dark orange, in which will explode upon contact with an object.

Strategy Edit

It does lethal damage up close, and can cover a large radius with its explosive attributes, but is hampered by its below average fire rate, low magazine size, and mediocre mobility.

Tips Edit

  • Get up close to use this, as it deals massive damage up close.
  • Use it in close range maps, as it tends to lose accuracy (as most shotguns do) at long range.
  • Aim for the head, as it can one-shot if all of the pellets hit the head.
    • However aim at the feet when engaging jump snipers.
  • This weapon can be used against melee users, backpedal while firing to avoid getting hit by them.
  • Due to its mobility, it is recommended to use it only when engaged in a firefight. Switch to another weapon with a higher mobility when moving.
  • Use the area damage to your advantage and use it to suppress enemies into cover.
    • If they are firing at you when peeking behind cover, aim between both the cover and the user to score a hit if they run back into cover.
  • It has a low magazine capacity so reload after each battle and keep an eye out for ammo pickups.
  • It can be used against Snipers effectively, catching by surprise if engaged at close range.
  • It is not effective at Rocket Jumping as it does not launch the user up as far and it can deal massive self damage if attempted.
  • The weapons are useful for taking down Jetpack users at medium range, as its area damage and pellet spread can make it easier to score a hit against airborne targets.

Counters Edit

  • Pick off the user at long range.
  • Use medium ranged, faster-firing weapons such as the Combat Carbine or the Casanova while backing off to avoid getting hit.
  • If engaged at close range, try taking the low mobility into account and outflank the user while attacking.
    • Try slowing down the user to further add salt in the wound as well for making it easier for a kill.
  • Weapons with large radiuses such as the Toxic Bane and the Tear Gas Launcher and the can be used at close range as well as for weakening users.
  • Use throwing gadgets to quickly weaken user.

Attributes Edit

  • Shotgun
  • 2x Zoom
  • Area Damage: Pellets explode within a small blast radius.

Upgrades Edit

N/A

Theme Edit

Mech themed

Supported Maps Edit

Weapon Setups Edit

Due to its mobility and short range, equipped both a melee and a sniper can help deal with the weapon's weaknesses.

Trivia Edit

  • It is the first shotgun-based weapon to feature the Area Damage attribute, the first being the Boomstick.
    • It is the second Mech-based weapons introduced in the game, the other being the Mech Heavy Rifle.
  • It is one of the heaviest weapons in the game, with a mobility of 80.
  • It also has one of the highest recoil for a Heavy weapon as the character's arm will joult up violently when fired.
    • This behavior can be explained why it has a low fire rate.