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Large and heavy shotgun weapon designed to be wielded by mechs. Low mobility compensates for high explosive damage.
—Weapon description


The Mech Heavy Shotgun is a Heavy weapon introduced in the 15.2.0 Snipers vs. Shotgunners: Night Ops update. It is awarded for winning 100 matches as the Shotgunners in Valleyside Fort.

 Appearance[]

It appears as a bulky shotgun.

It has a large skeletal stock connected to the weapon, featuring a dark grey/orange butt. The body is dark tan, with a dark tan pistol grip, an orange trigger guard, a silver white ejection port on the side, and an open drum magazine with large red shotgun shells. The weapon also features a large grey 2x sight.

The weapon also features a cumbersome black/grey handguard with a grey front iron sight and a grey muzzle.

Its pellets are dark orange, in which will explode upon contact with an object.

Strategy[]

It does lethal damage up close, and can cover a large radius with its explosive attributes, but is hampered by its below average fire rate, low magazine size, and mediocre mobility.

Tips[]

  • Get up close to use this, as it deals massive damage up close.
  • Use it in close range maps, as it tends to lose accuracy (as most shotguns do) at long range.
  • Aim for the head, as it can one-shot if all of the pellets hit the head.
    • However aim at the feet when engaging jump snipers.
  • This weapon can be used against melee users, backpedal while firing to avoid getting hit by them.
  • Due to its mobility, it is recommended to use it only when engaged in a firefight. Switch to another weapon with a higher mobility when moving.
  • Use the area damage to your advantage and use it to suppress enemies into cover.
    • If they are firing at you when peeking behind cover, aim between both the cover and the user to score a hit if they run back into cover.
  • It has a low magazine capacity so reload after each battle and keep an eye out for ammo pickups.
  • It can be used against Snipers effectively, catching by surprise if engaged at close range.
  • It is not effective at Rocket Jumping as it does not launch the user up as far and it can deal massive self damage if attempted.
  • The weapons are useful for taking down Jetpack users at medium range, as its area damage and pellet spread can make it easier to score a hit against airborne targets.

Counters[]

  • Pick off the user at long range.
  • Use medium ranged, faster-firing weapons such as the Combat Carbine or the Casanova while backing off to avoid getting hit.
  • If engaged at close range, try taking the low mobility into account and outflank the user while attacking.
    • Try slowing down the user to further add salt in the wound as well for making it easier for a kill.
  • Weapons with large radiuses such as the Toxic Bane and the Tear Gas Launcher and the can be used at close range as well as for weakening users.
  • Use throwing gadgets to quickly weaken user.

Attributes[]

  • Shotgun
  • 2x Zoom
  • Area Damage: Pellets explode within a small blast radius.

Upgrades[]

N/A

Theme[]

Mech themed

Supported Maps[]

Weapon Setups[]

Due to its mobility and short range, equipped both a melee and a sniper can help deal with the weapon's weaknesses.

Trivia []

  • It is the first shotgun-based weapon to feature the Area Damage attribute, the first being the Boomstick.
    • It is the second Mech-based weapons introduced in the game, the other being the Mech Heavy Rifle.
  • It is one of the heaviest weapons in the game, with a mobility of 80.
  • It also has one of the highest recoil for a Heavy weapon as the character's arm will joult up violently when fired.
    • This behavior can be explained why it has a low fire rate.


Minecraftian47's Weapons
Primary
Backup
Melee
Special
Sniper
Heavy
Emplacement
  • Anti-Tank Launcher
  • Anti-Air Gun
  • Artillery Piece
  • Automatic Grenade Launcher
  • Mortar
  • Mounted HMG
  • Mounted Laser Gun
  • Mounted LMG
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